Johto Mono 2 is a hand-crafted, pixelated font that captures the excitement of 1990s Tokyo for today’s developers, designers, and video-game makers.
We all love the pixelated games we played as kids. Now, as programmers, video makers, and creators of side projects that make our hearts pound with passion, there is nothing more satisfying than imagining ourselves in the shoes of the people that inspired us. We want to feel like we're right back there in the excitement of 1990s Tokyo, as an artist or engineer.
Johto Mono was created because of our disappointment with the pixel fonts we found online. And for people like us, who care deeply about the quality of our work - especially the work we do for ourselves - we realised we needed a high-quality pixel font to give our work the look it deserves.
With over six hundred characters plus support for dozens of languages, including Japanese, tons of fun hand-crafted ligatures to get the look right, Johto Mono is an authentic nostalgia trip. It has all those missing details you didn't notice, but your brain did.
This is a 'pixel' font, but modern font formats are actually vector based, so the font uses vector calculations to create little squares. This brings all the same issues as old-fashioned pixel fonts in terms of rendering it properly.
The font is
10px high, so to properly render it you'll need to use increments of
You'll also need to turn off anti-aliasing for fonts if the browser supports it to avoid blurry fonts.
Displaying the font in flexbox layouts will make it blurry too.
The latin character set has been extended to support the first three Unicode blocks, Basic Latin, Latin-1 Supplement and Latin Extended-A. This covers most West European languages. Some of the original glyphs have been changed for harmony with the added new glyphs.
For all my nerdy trainers out there, these characters are extended as well to support common programming languages. So go ahead and load this up in your favorite editor.
Ich wähle dich, Tauboß!
I extended support to cover the full Unicode blocks for Hiragana and Katakana, which holds a few obscure characters that aren't used anymore, but gotta catch 'em all right?
I also added a couple new Japanese glyphs to support some onomatopoeia. Check it out!
ドキドキドキドキ キャーー ケラケラケラケラ!
To type Unown, you must use one of the formats that supports ligatures. These little living glyphs might attack though. So be ready.
To write in Unown, prepend each basic A-z alphabet character with the word
unown. If you write
z Unown will be shown.
There is a ligature to get the original PKMN glyph, plainly write this string:
PKMN in capitals without spaces and it will be replaced with PKMN.
There are also the original games' ligatures for
’n isn't supported, so you can't write cap'n.
If the font doesn't support a certain character, � is displayed, in this font that is a MissingNo, because a tiny MissingNo is sugoi kawaii.
The dingbats are a collection of symbols that are used in the original games. It's a bit of a mess, but it's a great for building quick user interfaces.